Electronic Media Studio 2

  • September 10, 2013
  • By a2ru      
Students develop the skills and confidence to produce interactive artworks.


 

In Electronic Media Studio 2, Dr. Levin and his students at Carnegie Mellon University study software programming and physical computing within the context of the arts. Students develop the skills and confidence to produce interactive artworks using audiovisual, networked and tangible media. This course introduces students to three widely used open-source toolkits for arts-engineering: Processing, Arduino and PureData.

Electronic Media Studio 2 Syllabus